Slæ̈rn Drark-ijuyï (/drark/ /iˈjujɪ/ [stupid; dumb; silly; absurd] [hearing]) is a subtropical Large City located in the Fididiäīurg Principality of the Olatkana.
The name Slæ̈rn Drark-ijuyï is derived from the Sylvin language, as Slæ̈rn Drark-ijuyï was founded by Getti, who was culturaly Gnoll.
Climate
Slæ̈rn Drark-ijuyï has a yearly average temperature of -5°C (23°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a cold -34°C (-29°F). Slæ̈rn Drark-ijuyï receives an average of 161 cm/y (63 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Slæ̈rn Drark-ijuyï covers an area of nearly 208 km2 (83 mi2), and an average elevation of 4882 m (16017 ft) above sea level.
Overview
Slæ̈rn Drark-ijuyï was founded durring the late 15th century in spring of the year 1369, by Getti. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Getti.
Slæ̈rn Drark-ijuyï was built using the conventions of Gnoll durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Drark-ijuyï is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Slæ̈rn Drark-ijuyï is buildings have been located at convienant points along the gorge Slæ̈rn Drark-ijuyï was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the restrictive paverstone streets flow where they are able to be made rather than folowing the most convienant paths. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Slæ̈rn Drark-ijuyï weathering a full scale bombardment durring a siege. Slæ̈rn Drark-ijuyï's budget focused millitary grade defenses has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
A look around Slæ̈rn Drark-ijuyï is like a look into a broken heart. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need. It’s not malicious. Heads are hung. Eyes are empty. Something truly horrible happened here once upon a time and the city never healed.
Civic Infrastructure
Slæ̈rn Drark-ijuyï possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Slæ̈rn Drark-ijuyï has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Slæ̈rn Drark-ijuyï has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Drark-ijuyï. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Drark-ijuyï's parks.
Slæ̈rn Drark-ijuyï has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Drark-ijuyï.
Slæ̈rn Drark-ijuyï has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Slæ̈rn Drark-ijuyï has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Slæ̈rn Drark-ijuyï has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Slæ̈rn Drark-ijuyï has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Slæ̈rn Drark-ijuyï has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Drark-ijuyï has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Drark-ijuyï has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Drark-ijuyï's public wards, blessings, and other arcane systems.
Slæ̈rn Drark-ijuyï has an Administrative Academy which trains individuals in the administrative arts.
Slæ̈rn Drark-ijuyï possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Drark-ijuyï's grid is powered by an arcane means.
Slæ̈rn Drark-ijuyï's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Slæ̈rn Drark-ijuyï has a first rate hospital which caters to anyone in need of long term medical care.
Slæ̈rn Drark-ijuyï has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Slæ̈rn Drark-ijuyï has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Drark-ijuyï's natural decorations nor waterways.
Slæ̈rn Drark-ijuyï has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Slæ̈rn Drark-ijuyï has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Slæ̈rn Drark-ijuyï has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Slæ̈rn Drark-ijuyï is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Slæ̈rn Drark-ijuyï's bank was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.
In Slæ̈rn Drark-ijuyï hail is always enormous, yet harmlessly plinks off people, creatures, and structures.
The Human Juju Zombie near Slæ̈rn Drark-ijuyï are known to be almost tame, such that they can be put to domestic use.
Slæ̈rn Drark-ijuyï's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Summoning energies of tier 3 via mimery.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 96
Farmers: 148
Farm Laborer: 257
Hunters: 168
Milk Maids: 135
Ranchers: 63
Ranch Hands: 127
Shepherds: 125
Farmland: 197264 m2
Cattle and Similar Creatures: 12237
Poultry: 146847
Swine: 9789
Sheep: 489
Goats: 97
Horses, Mounts, and Beasts of Burden: 4894
Craftsmen
Arms and Toolmakers: 97
Blacksmiths: 119
Bookbinders: 61
Buckle-makers: 67
Cabinetmakers: 99
Candlemakers: 174
Carpenters: 160
Clothmakers: 132
Coach and Harness Makers: 50
Coopers: 116
Copper, Brass, Tin, Zinc, and Lead Workers: 72
Copyists: 47
Cutlers: 40
Fabricworkers: 106
Farrier: 337
Furriers: 32
Glassworkers: 157
Gunsmiths: 103
Harness-Makers: 47
Hatters: 98
Hosiery Workers: 34
Jewelers: 54
Leatherwrights: 122
Locksmiths: 47
Matchstick makers: 76
Musical Instrument Makers: 69
Painters, Structures and Fixtures: 62
Paper Workers: 67
Plasterers: 67
Pursemakers: 85
Roofers: 52
Ropemakers: 47
Rugmakers: 48
Saddlers: 97
Scabbardmakers: 98
Scalemakers: 52
Scientific, Surgical, and Optical Instrument Makers: 31
Sculptors, Structures and Fixtures: 46
Shoemakers: 48
Soap and Tallow Workers: 165
Tailors: 362
Tanners: 58
Upholsterers: 68
Watchmakers: 64
Weavers: 148
Whitesmiths: 39
Merchants
Adventuring Goods Retellers: 34
Arcana Sellers: 34
Beer-Sellers: 67
Booksellers: 75
Butchers: 125
Chandlers: 125
Chicken Butchers: 120
Entrepreneurs: 50
Fine Clothiers: 132
Fishmongers: 122
Florists: 29
Potion Sellers: 78
Resellers: 212
Spice Merchants: 64
Wine-sellers: 95
Wheelwright: 76
Woodsellers: 46
Service workers
Bakers: 233
Barbers: 227
Coachmen: 68
Cooks: 188
Doctors: 105
Gamekeepers: 75
Grooms: 41
Hairdressers: 148
Healers: 134
Housekeepers: 139
Housemaids: 287
House Stewards: 143
Inns: 46
Laundry maids: 92
Maidservants: 163
Nursery Maids: 94
Pastrycooks: 152
Restaurateur: 188
Tavern Keepers: 222
Specialized Laborer
Ashworkers: 68
Bleachers: 46
Chemical Workers: 28
Coal Heavers: 106
In-Town Couriers: 116
Long Haul Couriers: 116
Dockyard Workers: 97
Gas Workers: 24
Hay Merchants: 41
Leech Collectors: 134
Millers: 111
Miners: 101
Oilmen and Polishers: 76
Postmen: 116
Pure Finder: 65
Skinners: 128
Sugar Refiners: 27
Tosher: 78
Warehousemen: 157
Watercarriers: 100
Watermen, Bargemen, etc.: 139
Skilled Laborers
Accountants: 61
Alchemist: 73
Clerk: 99
Dentists: 50
Educators: 155
Engineers: 70
Gardeners: 49
Mages: 36
Plumbers: 53
Pharmacist: 58
Professors: 21
Scientists: 37
Wizards: 21
Civil Servants
Adventurers: 46
Bankers: 69
Civil Clerks: 113
Civic Iudex: 56
Consultants: 31
Exorcist: 113
Fixers: 58
Kami Clerk: 93
Landlords: 96
Lawyers: 60
Legend Keepers: 81
Militia Officers: 444
Monks, Monastic: 163
Monks, Civic: 157
Historian, Oral: 111
Historian, Textual: 58
Policemen, Sheriffs, etc.: 111
Priests: 257
Rangers: 65
Rat Catchers: 74
Scholars: 74
Spiritualist: 94
Slayers: 27
Storytellers: 191
Military Officers: 168
Cottage Industries
Brewers: 148
Comfort Services: 188
Enchanters: 56
Herbalists: 54
Jaminators: 152
Needleworkers: 195
Potters: 78
Preserve Makers: 148
Quilters: 71
Seamsters: 287
Spinners: 152
Tinker: 56
Weaver: 128
Artists
Actors: 52
Architects: 19
Bards: 74
Costumers: 30
Dancers: 59
Drafters: 32
Engravers: 38
Fine Furniture Carpenters: 23
Glaziers: 52
Inlayers: 48
Musicians: 148
Painters, Art: 25
Playwrights: 51
Sculptors, Art: 41
Wood Carvers: 188
Writers: 174
Produce Industries
Butter Churners: 181
Canners: 128
Cheesmakers: 163
Ice Merchants: 21
Millers: 92
Picklers: 88
Smokers: 63
Stockmakers: 53
Tobacconists: 77
Tallowmakers: 116
18688 of Slæ̈rn Drark-ijuyï's population work within a Foundational Occupation.
1023 work in Agriculture
4220 work as Craftsmen
1484 work as Merchants
2745 work as Service Workers
1874 work as General Laborers
783 work as Skilled Laborers
2810 work as Civil Servants
1713 work in Cottage Industries
1054 work as Artists
982 work in Produce Industries
27325 of Slæ̈rn Drark-ijuyï's population do not work in a formal occupation, but do contribute to the local economy. 2936 (6%) are noncontributers.
Points of Interest
Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.
Slæ̈rn Drark-ijuyï's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Slæ̈rn Drark-ijuyï suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.
POI
History
The the a katar of Illusion, an a katar imbued with potent amounts of Illusion energies was created near Slæ̈rn ámorn-ī̄ukavīov by in time immemorial, reportedly some time during the early 2nd century.